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Touch typing lesson 28: Most, common, words, 1501, -, 2000
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Touch typing lesson 28: Most, common, words, 1501, -, 2000
Content of a typing lesson
This typing lesson is based on frequently used words that fall within the range 1501 - 2000 when ranked by frequency of use.
Gamification in learning touch typing
Gamification uses game elements in activities that are not games, for example adding goals and achievements to learning. In touch typing, these elements can encourage practice and make progress easier to see. Achievements are one part of the AgileFingers touch typing course. As you progress, you can set goals and strive to reach higher levels of typing speed. A speed level shows a measured result; it does not, by itself, tell you how accurately you type or whether you look at the keyboard. Reaching a goal can still provide a sense of accomplishment and a reason to keep practicing. Typing games offer another way to vary your exercises. Unlike gamification elements added to a course, these are games in their own right, with challenges that involve typing. They can provide a change from lessons where repeated keystrokes feel monotonous. If you enjoy the games, you can use them alongside lessons to make practice more enjoyable and keep working on your touch typing skills.